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AI Insights · Timothy · March 2021

France's Top Android City Building Games in Q1 2021: A Sensor Tower Report

Explore the performance of leading city building games on Android in France for the first quarter of 2021. Sensor Tower's latest data reveals download and user trends for these engaging mobile titles.

France's Top Android City Building Games in Q1 2021: A Sensor Tower Report

In the first quarter of 2021, Android users in France have been actively engaging with city building games, a genre that continues to capture the imaginations of mobile gamers. Sensor Tower provides a comprehensive look at the top city building games, showcasing their performance in terms of downloads, revenue, and active users.

City Takeover by VOODOO started the quarter with minimal revenue but saw a peak of $111 in early March, alongside a significant spike in downloads reaching 38K in late February. The game's weekly active users showed an impressive upward trend, peaking at 69K by the end of March.

ELECTRONIC ARTS' SimCity BuildIt, a well-known name in the genre, demonstrated its staying power with consistent revenue, peaking at $24K in late December and remaining strong with $19K by the end of March. However, downloads showed a downward trend, starting at 6.5K and ending the quarter at 1.8K. Weekly active users remained robust, with a peak of over 73K in late March.

Another title from ELECTRONIC ARTS, The Simpsons™: Tapped Out, experienced fluctuating revenue, peaking at $10.3K in early January, and downloads saw a high of 5K in late March. The game maintained a strong base of weekly active users, reaching 87K in late February.

Global City: Building Games by MY.GAMES B.V. showed a revenue high of $3.4K in early February, but both revenue and downloads saw a decline towards the end of the quarter, with downloads dropping to 1.4K. The weekly active users also reflected this trend, decreasing to 3K by the end of March.

Lastly, Megapolis: City Building Sim from Social Quantum Ltd maintained a consistent revenue stream, hitting a high of $4.4K in early February. Downloads for the game gradually decreased from 3.2K to 1.1K, and weekly active users followed a similar pattern, dropping to 4.2K.

For more insights into the mobile gaming industry and detailed performance data, Sensor Tower's platform offers in-depth analysis and market intelligence.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2021